A real-time rendering algorithm for large scale three-dimensional terrain based on viewpoint
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    Abstract:

    A simplified model algorithm based on vertex normal vector is presented aiming for real-time rendering of large-scale three-dimensional terrain problem. In the rendering process,blocks are cut quickly by the projection of body views; the data blocks which are apart from body views are discarded; and the partially visible or fully visible blocks are loaded into the memory. This algorithm constructs node resolution evaluation function according to the distance(between the viewpoint and the node) and the roughness of the terrain as well. It eliminates cracks by adding points. Simulation results show that the proposed algorithm can reduce the number of triangles and the time required to render the terrain effectively.

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郭雪峰,孙红胜,岳春生.一种基于视点的大规模三维地形实时渲染算法[J]. Journal of Terahertz Science and Electronic Information Technology ,2015,13(1):135~141

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History
  • Received:January 23,2014
  • Revised:February 24,2014
  • Adopted:
  • Online: March 17,2015
  • Published: