Application of PN triangles in GPU based tessellation
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    Abstract:

    Curved Point-Normal(PN) triangles or the similar PN quads are both efficient ways to enhance realism in 3D rendering through tessellating every input triangle or quad into smaller triangles based on tessellation factor and soften triangles’ shared edges by using Bezier techniques. With the support of tessellation in modern GPU(Graphic Processing Unit) architecture and graphics library (e.g. DirectX 10 and 11), the PN triangles or quads has neither special requirement on rendering pipeline nor modeling tools, and it can produce soft silhouette and efficient rendering result by using vertex position, normal information, adaptable Load of Detail(LoD), and possible Normal Map or Displacement Map.

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陈 驰,吴志红. PN三角形在基于GPU曲面细分中的应用[J]. Journal of Terahertz Science and Electronic Information Technology ,2015,13(2):297~301

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History
  • Received:April 03,2014
  • Revised:June 13,2014
  • Adopted:
  • Online: May 12,2015
  • Published: